Empires of the undergrowth 3.111/5/2023 Returning will allow you to re-do formicarium challenged 1 and 2 but lock out formicarium 3, until you come back to the new one. We haven't yet implemented a way to return to the old formicarium but it's on our to do list. It's worth noting that the old formicarium is not really "lost" - it's still saved in the game's save file. There's usually a little bit left over for minor upgrades, too. However, this is only at first, as every. The Queen of the Species at first starts out rather pathetic compared to what it's name suggests, only capable of producing a single type of ant at first, the worker. It means that most people with a decent-sized colony in the original formicarium can immediately unlock the new leafcutters and start adding them, as well as giving them plenty of leftover upgrade points for abilities they previously didn't unlock for their queen and black / wood ants. Formica Ereptor, the Gene Thief Ant Species, not a real ant species and only exists in the game, is the player's controlled ant species. If you haven't played the third formicarium challenge yet, there's something special planned for it that the original enclosure wasn't designed for!Īfter some thinking (should we refund all resources?) we decided that converting the player's previous resources into a glut of royal jelly made the most sense. Ultimately it's a consequence of the modular way we're releasing the campaign, but it also addresses a few issues for us: lots of people have design regrets after they've dug out their original nest (and we currently don't have any plans to let people re-build walls) so this gives them the opportunity to make a new nest layout to their liking. Of course the question has been answered but I just thought I'd post a little about our rationale for the formicarium change.
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